What is SGAMEPRO?
Sgame Pro is a game aggregator and community where Players are rewarded in SGM by:
• Playing iOS and Android mobile games from the world’s best Publishers
• Challenging other Players
• Streaming their Challenges to millions of Players
• Taking part in targeted actions via a personalized Offer Wall
Players will be able to use SGM to redeem a large number of digital
and physical goods on the internal Sgame Pro marketplace (hereinafter
“Sgame Marketplace”) and on Publishers’ digital stores. In addition,
Players will be able to transfer SGM from their internal Sgame Pro
wallet (the “SWallet”) to their external ERC-20 compatible wallet (the
“Personal Wallet”).
Building on the success of Sgame Pro’s Alpha version that rapidly
achieved 50,000 users in 2017 with no marketing spend, a Beta version of
the Sgame Pro Platform will be released in May 2018, with an extensive
new features roadmap over the course of 2018.
Mobile as the largest source of gaming revenue has paved the way for a
new array of business models and integrated payment solutions ranging
from subscriptions fee, pay-per-play, in-app purchase (IAP), royalty to
premium account, upgrade remunerations and – most importantly –
advertising in app (ADV).
Within this framework the free-to-play mode, with revenue derived
from ADV and the sale of digital goods, has emerged as the dominant
model. Supercell, the maker of mobile games Clash Royale and Clash of
Clans, generated $2.3 billion in sales in 2016, all coming from Players
purchasing digital goods to compete with each other.
FOR PLAYERS
Sgame Pro’s core mission is to provide Players with an unparalleled
user experience where they can play their favourite games while
seamlessly ”mining” SGM tokens. In addition, Sgame Pro engages Players
in entirely new ways such as by rewarding Players for LIVE streaming
their gaming.
NEEDS
Single player games lack social interactions:
Multiplayer games significantly increase Player
engagement metrics and reduce churn rates.
Advertising provides a negative user experience:
Players hate invasive in-app advertising, which
currently only benefits Publishers.
Limited non-invasive promotional techniques for new games.
Cost of digital goods in online stores: in order to compete adequately in many games, Players often have to spend money on digital goods (i.e. swords, gems etc…). A large number of Players refuse to spend Fiat and abandon the game.
Rewards are game specific: Time & effort in one game cannot be leveraged in other games to boost performance or purchase digital goods.
Crypto mining barriers to entry: Mining requires significant financial investment and technical know-how, which act as steep barriers to entry.
Multiplayer games significantly increase Player
engagement metrics and reduce churn rates.
Advertising provides a negative user experience:
Players hate invasive in-app advertising, which
currently only benefits Publishers.
Limited non-invasive promotional techniques for new games.
Cost of digital goods in online stores: in order to compete adequately in many games, Players often have to spend money on digital goods (i.e. swords, gems etc…). A large number of Players refuse to spend Fiat and abandon the game.
Rewards are game specific: Time & effort in one game cannot be leveraged in other games to boost performance or purchase digital goods.
Crypto mining barriers to entry: Mining requires significant financial investment and technical know-how, which act as steep barriers to entry.
SOLUTIONS
Sgame Pro transforms single player games into Asynchronous Multi player games with PvP options ranging from 1 vs 1 to 1 vs 100.
For the first time, Players receive a portion of the advertisement revenues (ADV) generated by playing.
Sgame Pro provides a one-stop-shop for their favourite games and new game announcements from the world’s best Publishers.
All SGM rewarded can be spent on digital goods instead of using Fiat, increasing Player engagement rates.
SGM can be used across all the Sgame Pro’s games and on the Sgame Marketplace.
The SGM rewarding protocol “Proof of Play” simulates a mining experience by rewarding time and effort spent on Sgame Pro.
For the first time, Players receive a portion of the advertisement revenues (ADV) generated by playing.
Sgame Pro provides a one-stop-shop for their favourite games and new game announcements from the world’s best Publishers.
All SGM rewarded can be spent on digital goods instead of using Fiat, increasing Player engagement rates.
SGM can be used across all the Sgame Pro’s games and on the Sgame Marketplace.
The SGM rewarding protocol “Proof of Play” simulates a mining experience by rewarding time and effort spent on Sgame Pro.
FOR PUBLISHERS
Sgame Pro offers Publishers a simple and innovative way to promote
games. Publishers will have the option to reward Players with bonus
payments in SGM, provide special rewards in Challenges as well as
directly involve Sgame Pro’s Influencers.
Sgame Pro provides unparalleled access to key Influencers such as
Pewdiepie (60mln followers), giving Publishers free global marketing. In
addition, Sgame Pro offers Publishers an entirely new revenue stream as
they will share with Sgame Pro the Challenge’s fees. To put this into
context, in 2017 over 800 billion Challenges were played in multiplayer
games. Clash Royal, a multiplayer online battle arena, had over 42
billions Challenges during the past year.
NEEDS
Users acquisition and retention: Publishers struggle to reach large
numbers of new users and keep them engaged. In addition, decreasing
development costs have enabled thousands of new independent Publishers
to flood the iOS/Android marketplaces, dramatically reducing the average
time a game stays on a gamer’s device.
Increase ADV earnings: Publishers with freemium games rely on IAP and ADV revenue. In order to maximise their revenue streams, Publishers are incentivised to use invasive advertising and force Players to buy digital goods just to compete adequately.
Find new revenue streams: The market for digital goods (in-app purchases) is evolving towards a secondary market for digital goods where Players trade with each other. Publishers will have to find new revenue streams as classic IAP in freemium games decrease.
Increase ADV earnings: Publishers with freemium games rely on IAP and ADV revenue. In order to maximise their revenue streams, Publishers are incentivised to use invasive advertising and force Players to buy digital goods just to compete adequately.
Find new revenue streams: The market for digital goods (in-app purchases) is evolving towards a secondary market for digital goods where Players trade with each other. Publishers will have to find new revenue streams as classic IAP in freemium games decrease.
SOLUTIONS
Sgame Pro aggregates Players, facilitating user acquisition for
Publishers, increasing visibility, stickiness, as well as reducing
churn.
Players who wouldn’t normally spend Fiat in-game are more likely to spend SGM, which they have earned at no cost. This in turn incentivizes longer playing times and higher revenues from ADV.
Publishers will receive part of the fee generated by Challenges.
Players who wouldn’t normally spend Fiat in-game are more likely to spend SGM, which they have earned at no cost. This in turn incentivizes longer playing times and higher revenues from ADV.
Publishers will receive part of the fee generated by Challenges.
FOR INFLUENCERS
Sgame Pro allows Influencers to monetize their followers through a
referral system which generates an ongoing revenue stream for every
lead, regardless of whether the lead remains an Influencer’s follower in
the long-term.
NEEDS
Commercial: the main income source for Influencers’ no longer comes
from traditional social media Platforms (YouTube, Instagram, etc) but
rather from private companies trying to promote products. If not careful
this can act as a distraction and detract followers.
Follower churn: follower churn is high and is intrinsically linked to the latest gaming trends, leading to highly unpredictable earnings.
Follower churn: follower churn is high and is intrinsically linked to the latest gaming trends, leading to highly unpredictable earnings.
SOLUTIONS
Sgame Pro offers an attractive referral system providing Influencers
the opportunity to monetise their following without compromising their
image.
Every referral will be rewarded with part of the SGM earned by the newly introduced Player, without time limit and regardless of whether the Player remains a follower or not.
Every referral will be rewarded with part of the SGM earned by the newly introduced Player, without time limit and regardless of whether the Player remains a follower or not.
FOR MERCHANTS
Sgame Pro provides an easy and cost effective way for Merchants to
promote their products online through the sections Marketplace and
Special offers:
NEEDS
1.Online marketing costs: online marketing is incredibly expensive and will only increase going forward.
2.Audience targeting: without high quality Player data it’s impossible to target Players accurately for promotional purposes.
SOLUTIONS
1.Sgame Pro provides Merchants with unprecedented economies of scale
and offers the total reach of multiple Publishers all at once.
2.Sgame Pro generates comprehensive high quality user data through
Player engagement on the Platform. Player profiles will be cross-game,
providing significantly more granular Player targeting capabilities.
PRODUCT
a. Concept
We enable players to be rewarded with our newly issued utility
crypto-token SGM while simply playing the world’s most popular mobile
games. SGM will be the only way to access and benefit from the Sgame Pro
Platform and the sole settlement method for all transactions within the
Sgame Pro ecosystem.
b. Focus
Under development since August 2016, Sgame Pro successfully launched
its Alpha version in 2017 achieving over 50,000 downloads with no
marketing spend. Our entire focus is on the rapidly growing mobile
gaming industry and we have developed several technical innovations in
favor of Players, Publishers, Merchants and Influencers.
c. Innovation
Our platform aggregates the fragmented sector of independent and
major game Publishers into a one-stop-shop gaming platform where Players
will have the opportunity to challenge others in games that were
previously only single player. This innovation is truly disruptive given
that 78% of the mobile gaming market is single player while most of the
revenues stem from multiplayer games.
TOKEN ECONOMY
Transaction Model
The SGM token economy is centered around a continuous circulation of
tokens between Sgame Pro and the ecosystem’s participants aiming at a
highly liquid token. Its architecture is built in a hybrid manner
whereby SGM flow inside the Platform is OffChain so that the actual
Ethereum network’s limitations (i.e. confirmation times, congestion,
transaction costs) do not impede the Platform’s day-to-day functioning.
All SGM rewarded to Players will be deposited to the Player’s
internal SWallet on Sgame Pro. Players will be able to immediately use
SGM from their SWallet to perform all the Sgame Pro ecosystem
transactions at no costs or wait times. The Player has full control over
when SGM are transferred from his SWallet to his personal ERC-20
compatible wallet.
Proof of play
One of Sgame Pro’s major technical innovations is the advent of the
Proof of Play protocol. Proof of Play is the mechanism by which Sgame
Pro determines consensus as to whether enough ‘play’ has been performed
to mine a “Play-Block”, releasing the associated SGM block reward to the
Player. This works similarly to Proof of Work where computational
effort by miners is rewarded.
Play-Blocks are defined as a set of actions that, if completed,
generate a block reward in SGM. Play-Blocks vary by level, which
determines the amount of ‘play’ required and the size of the SGM block
reward. Initially there will be two types of actions in a Play-Block:
Time Actions and Offer Wall Actions. Sgame Pro determines the value of
Play-Blocks, which may fluctuate over time, but the Player will always
know the SGM block reward size in advance.
Liquidity Reserve
We will maintain an SGM liquidity reserve to manage outflows/inflows
to/from Sgame Pro participants, which are expected to grow inline with
the number of Players. This SGM Reserve will initially be equal to 23.7%
of the SGM Total Supply, and Sgame Pro will aim to maintain it at least
at 10% during its normal course of business, buying back SGM on
exchanges as and when needed.
Sgame Pro will maintain full control over the amount of SGM rewarded
through Proof of Play, and will make this information available in the
app to each Player. The Play-Block reward amounts in SGM will be
adjusted periodically to reflect the underlying SGM token’s price
fluctuations, aiming to ensure a near constant value of Player earnings
in Fiat.
SALE DETAILS
Issuer: Sgame Sa (Swiss Based)
Symbol: SGM
Type: ERC20
Main Sale: June 2018
Price in Chf: 10d before Main Sale
Exchange Rate ETH/CHF:24h prior Main Sale
Currency: ETH
KYC: Required
TOKEN DISTRIBUTION
Total Supply: 350,000,000
Private Sale: 139,500,000
Main Sale: 55,000,000
SGM Liquidity Reserve: 83,000,000
Kept by Issuer: 51,000,000
Advisors & Founders: 15,000,000
Bounties & Airdrops: 6,500,000
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for more token information follow link bellow:
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